Posts by Johan Kragt

Game Development in Java

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Johan Kragt

Introduction

In my early days as a software developer I worked at a small game studio. This was back in the days when ActionScript and Flash were still a thing.

At JCore during Corona times we’ve spent part of the JCore Fast Track looking at game development in Unity3D and the Unreal engine. These engines work on C#/JavaScript and C++ respectively.

Nowadays the language I’m most comfortable with is Java. A little while ago I was wondering whether it would be possible to create a game in Java.

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Modify Java 8 final behaviour with Annotations

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Johan Kragt

Some time ago I went to a Meetup session “Death To Null” by Ties van de Ven from JDriven. During the presentation it became clear that it wasn‘t so much about null checks and NullPointerExceptions but more about Immutability and how it can help keep your software free of bugs and NullPointerExceptions. One of the statements that got me thinking was (something along the lines of): “Java chose the wrong default. Instead of making everything explicitly final when we want an immutable variable, everything should be implicitly final unless the developer makes it explicitly mutable”. Not knowing that much about the implementation of annotations I thought it would be fun to try to write an annotation which would do exactly that. The first bump I encountered is that annotations cannot modify the programmers source code, or the classes generated from this source code; they can generate new sources or validate code. This quickly turned my attention to project Lombok which does that already. If you use project Lombok for the generation of getters and setters these never show up in your source code. How can your IDE still hint at the existence of the getters and setters?

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