Posts by Silvian Bensdorp

GPU programming part 3: a partial real-world example

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Silvian Bensdorp

As promised last time, in the third and final installment we would look at some actual code. As it will turn out, our straightforward implementation will need a little rework in order to properly fire up the GPU.

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GPU programming, a high level overview

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Silvian Bensdorp

Over the last year, there has been quite some fuss over using GPU’s for other tasks than gaming. News stories about AI and cryptocurrency mining requiring vast amounts of GPU’s; product shortages in the consumer gaming market are just a few to name. Share prices for semiconductor design companies, particularly Nvidia, have been soaring. Yet, on the other hand, there is little understanding in the general software development community as to how these techniques work, what class of problems they can solve more effectively, and how and when to use them.

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